
- 12 realistic doorbells as 36 meshes: 12 combined and 24 modular (separated button and base)
- Clean and dirty texture sets for each doorbell
- Blueprints for driving interaction with doorbells
Formats:
- Unreal Engine project
- Multiple 3d formats: .fbx, .glb, .usdc, .usdz
- Texture Resolutions: 1024 for doorbells, 4096 for concrete wall
- Texture Sets: 24 doorbell sets + 1 bonus concrete
- Provided texture types: base color, normal (both OpenGL and DirectX), AO, Roughness, Metallic, packed MaskMap for Unity HDRP, packed set for URP, packed ORM for Unreal Engine
Unless the camera is zoomed in on the doorbell and maximum visual quality is needed, we recommend scaling the textures down. This can be done easily in external applications or using LOD bias on textures as shown in the images below.


Bonus content:
- high-quality tileable concrete texture set
- button clicking sound
- prototype grid material
The starting point for clicking sound and grid material was from CC0 content by Kenney.