Forgotten Graveyards: Low Poly Cemetery Mega Pack for Unreal Engine

Available on Fab (Unreal + Unity versions) and Gumroad (contains both Unity & Unreal versions as well as Blender source file).

🪦 What’s Inside?

This massive low poly graveyard asset pack contains over 1.4k game-ready models, including crypts, fences, graves, lighting props, and more. Each model is carefully crafted in a stylized low poly style to help you create a unique and immersive cemetery environment. With multiple variants and wear-and-tear options, you’ll have endless possibilities for designing your graveyard or cemetery scenes. Perfect for adding atmosphere to horror, spooky, dark fantasy, gothic, adventure, and RPG games, this low poly cemetery pack is ideal for crafting immersive and eerie environments that capture the essence of haunted graveyards or stylized spooky worlds.

Key Features

  • Easy to use, versatile, and flexible
  • Huge model collection allows for designing any cemetery
  • Multiple variants for many models, including different designs and wear and tear
  • Optimized: low poly count and a single texture atlas for all models
  • Custom, hand-made Lightmap UVs for many models
  • Mix of collisions made out of primitive shapes and automatically generated ones (each checked manually)
  • Made to effortlessly work with Low Poly Nature: Lush and Diverse Environments pack
  • Nanite and Lumen ready: Compatible with Unreal Engine’s Nanite and Lumen technologies. Please visit the Lumen and Nanite documentation for more info. Meshes have Nanite support turned on by default, but can be disabled for use without it if needed.

🔍Details

  • Crypts / Chapels: 22 models (6 unique variants, including damaged and clean versions, plus rubble)
  • Modular Fences: 173 models (two types of designs, prebuild modules and parts to assemble many unique variants)
  • Stone Path: 27 models (23 individual slabs and 4 assembled modules)
  • Open Graves: 16 models
  • Lighting Props: 126 models (9 braziers, 83 candles and candle-related models, 6 grave lanterns, 22 lamp posts and lamp parts, and 6 torches)
  • Barrels: 28 models (11 open and closed barrel models, 18 models for breaking down barrels into parts)
  • Benches: 49 models (16 stone and wooden benches variants, 33 broken parts)
  • Bodies: 3 models
  • Skeletons and Bones: 31 models (19 skeleton parts, 10 bone piles, and 4 assembled skeletons)
  • Buckets: 22 models (2 main designs, variants with water and dirt, and broken variants)
  • Cobwebs: 12 models
  • Coffins: 360 models (5 sets of different color/materials, each with 10 different coffin designs, clean and damaged variants, totaling 76 models per set)
  • Crosses: 89 models (damaged variants and parts, including 15 iron, 31 stone, and 43 wooden)
  • Graves: 163 models (55 models for small stone graves, 44 for medium stone graves, 35 for big stone graves and 29 for earthen graves)
  • Gravestones: 110 models (59 for single upright, 10 for single slanted, 16 for companion upright, 15 for companion slanted, 10 bases)
  • Obelisks: 82 models (56 obelisks, 27 bases)
  • Sacks: 6 models
  • Statues: 12 models (2 designs, 2 bases, with clean and damaged variants for each)
  • Tools: 24 models (broom, pickaxe, pitchfork, rake, scythe, and shovel – all in damaged and broken variants)
  • Urns: 82 models (8 designs, including broken and parts, totaling 60 models, and 23 assembled urn piles)
  • Single Texture Atlas/Palette: 4 variants provided (base, flat colors, toned-down colors, and vibrant)
  • Particles: 3 unique low-poly style Niagara systems (dust, candle flames, customizable torch flames that works great as brazier fires and similar types of fires). Due to compatibility and optimization reasons, set to CPU with aggressive scalability, but can be easily switched to GPU.

🛠️Technical Information

Number of Unique Meshes: 1438
Collision: Yes, mix of manually created from primitives and automatically generated (each checked and adjusted by hand)
Vertex Count: 309165 total; 4-3000 per mesh, with typical being 200-800
LODs: No
Number of Materials and Material Instances:

  • Models: 4 Materials, 7 Material Instances
  • For particle systems: 3 Materials, 3 Material Instances

Number of Textures: 5 for models, 5 for particle systems
Texture Resolutions: 512×512 for main texture, 1024×1024 and 512×512 for particle materials
Supported Development Platforms: All Platforms
Type of Emitters: CPU (GPU compatible)
Number of Unique Effects: 3

📝Notes

⚠️Note: Some of the screenshots showcase the asset pack rendered in full game environments. Please be aware that this pack includes only graveyard-related assets. Other assets, such as those from our Low Poly Nature pack, were used to complete the scenes shown.


Available on Fab (Unreal + Unity versions) and Gumroad (contains both Unity & Unreal versions as well as Blender source file).