Scanning table for Project Eden scenario of Empyrion: Galactic Survival.
Modeled in Blender (with a big impact of HardOps/BoxCutter/Meshmachine). Baked in Marmoset Toolbag. Painted in Substance 3D Painter. Cycles renders retouched in Photoshop. Videos edited in Davinci Resolve. Finally, setup done on Unity for importing into the game (includes one LOD level).